In depth help files are available after LOGIN.
Player Help:
Costs/Payments:
Setup Charges There are no setup charges for any of
our Audio/Video services
Billing Process (Streaming Media) Our billing process
works as follows:
For Package Accounts: This is the most cost effective
way to go as you are getting a better deal to buy in bulk. For
Archive Accounts you would purchase a specific amount of
Server Space and Bandwidth in advance. For Live Webcasting Accounts
you would purchase a specific amount of Bandwidth in advance. You
would be billed at the beginning of your monthly cycle. Each Clients
billing cycle runs 30 days from the sign-up date so if you signed
up on the 10th of the month you would be billed again 30 days from
then.
For Pay As You Go Accounts: Upon initial sign up for
Server Space Only, Encoding and Server Space or Live Webcasting
we bill you for the first month. After the first month we will bill
you for your Server Space and Live Webcasting in Monthly increments.
Bandwidth charges are always billed in monthly increments. However
if you use more than 2GB of transfer in one months time we will
bill your card at this time. In other words every 2GB of transfer
we will bill you incrementally for unless you keep a balance in
advance. If you know that your needs will be over 2GB of transfer
per month please speak with a customer service representative about
prepaid bandwidth. This will prevent daily charges on your credit
card.
Creating
Presentations using SMIL technology A quick reference
page to help you in creating SMIL presentations.
Quick Reference Page
Limiting your bandwidth expense Encoding your live
event at lower bit rates will reduce your financial exposure. We
can not limit the number of streams or the amount of bandwidth to
your account. It is an open pipe!! Video uses about 4 times the
bandwidth as Audio does.
What's the difference between SureStream and Single Rate encoding?
(For Real Technology only!)
Single rate enables you to encode in one bit rate. This is
best used if you are using audio only for live or on-demand material.
SureStream technology enables you to encode your material in
multiple bit rates within one file. This is good for video material
when you know that your users will have all different types of connections.
When a user clicks on the link it will automatically negotiate the
connection and supply the correct bit rate for them. When using
the SureStream option it is best not to select to many bit rates
as the file may glitch up. 2 or 3 are reasonable.
Bandwidth Negotiation
Technology Bandwidth Negotiation technology is the process
by which we create many versions of one audio/video piece. In most
cases we create 3 versions of each. Each version is set up to best
suit either a 28.8k modem, a 56k modem or a DSL/Cable Modem/Corporate
LAN. When someone wants to view and/or listen they will see and
hear the version that is best suited to their system.
Therefore, if you have a 28.8 modem you will get the version
that best suits a 28.8 modem. If you have the fastest connection
available you will see and hear the best quality audio and video
available with NO DOWNLOAD TIME!!!
Definitions:
Bandwidth: The total amount of data a network connection
is capable of sending through its system per second. This determines
the length of time it will take to transmit data. Example:
a file that takes 10 minutes to transmit across a modem with a speed
of 28,800 bits per second (bps) might take only one minute to transmit
over a DSL line because the DSL line has a larger bandwidth capability,
which can pass more bits through per second.
Buffering: Media players assimilate the incoming data
and present it to the viewer, as audio and/or video. During network
congestion, this data is not sufficient for the media player to
continue playback and therefore, the player must pause to receive
more data before resuming playback. This process is called "rebuffering".
To help avoid "rebuffering," the media players buffer a certain
amount of data on reserve in the beginning before playing the clip.
Caching / Cache: Data that is frequently accessed is often
stored in the computer's memory so that it may be re-accessed at
a quicker rate than if this data was stored on the computer's hard
disk drive. The process of storing this data is called caching.
The type of memory that stores this data is called the cache.
Digital Rights Management: Refers to qualifying the end-user
prior to allowing the end-user to view or listen to the media file.
It is a term usually referring to the software that enables Internet
'Pay-Per-View'
Digitizing and Encoding: Digitizing refers to the process
of capturing original media (film, video, sound recordings, etc.)
into a digital format onto your computer. Encoding refers to the
process of converting this digitized file into a streaming format.
Dynamic Symmetric-When-Optimal Routing: When a user requests
information over the Internet, the request for that data usually
travels down a different path than which the data is returned. This
non-symmetrical form of routing often leads to latency. For Web
page content, latency is seldom a problem. However, for streaming
media, latency can lead to rebuffering and delayed start-times.
Hops or Hop-Count: As data travels over the Internet,
it passes through routers which interpret the incoming data and
decide on the best route for the data to travel. Data traveling
over the Internet may pass through as many as 30 routers before
arriving at its final destination. Each router that this data passes
through is called a "Hop." Thus, "Hop-Count" is the cumulative total
of routers that the data passes through over the Internet en route
to the end user.
ISP: Internet Service Provider. Companies that offer access
to the Internet to subscribers.
Latency: This is the delay of transmission of data. Refers
to the time it takes for a router, upon receiving the data, to determine
which router to forward the data to next.
Load-Balanced: A single computer is only able to transmit
a fixed amount of data. If the server receives too many requests
for data at the same time, a bottleneck forms causing a delay in
transmission of data. Load balancing refers to the process of grouping
multiple servers together to act as one single system This will
minimize the risk of this type of delay.
MP3: Digital format specifically designed for music.
Network Congestion: Situation that occurs when the amount
of data being transmitted exceeds the capacity of the network. This
results in data transmission delays and possibly lost data. If a
router becomes overloaded, it will discard data as a last resort
to manage the volume of data transmission.
One-Hop Connectivity: Refers to the number of "Hops" data
travels through before connecting to the Internet. One-Hop refers
to one router. The fewer switches or routers data travels through
to access the Internet, the lower the risk of encountering network
congestion.
Pay-Per-View: Just like pay-per-view events on television,
this refers to streaming media which viewers must pay to see.
Peering: An agreement between Internet backbone carriers
to exchange equal amounts of data at specified points along the
Internet. Peering agreements enable competing companies to utilize
cable laid by one another, thus reducing costs and duplication of
cable routes. As the data is exchanged freely between the carriers,
there is no economic incentive for one carrier to manage the incoming
data of another carrier. Should one carrier submit data in excess
of the "peering" agreement, the other carrier will usually discard
the excess data. Peering connections on the Internet have often
been associated with bottlenecks of Internet data transmission.
Public Exchange Point: Located in Santa Clara, CA (known
as MAE West) and Washington, DC(known as MAE East), these are government-established
peering points that offer free access to the Internet. They are
the two largest peering points on the Internet, with the majority
of carriers interconnecting into these exchange points to exchange
data. They are often the two most congested points on the Internet
because they are designed without any economic incentive to regulate
or manage the flow of data.
QuickTime: Digital media software created by Apple Computers,
that can be streamed over the Internet.
RealPlayer: Streaming media software created by RealNetworks
for the Internet.
Redundancy: Systematic approach to eliminating single
points-of-failure in a network or data storage system.
Router: A Router is a hardware device used throughout
a network that receives incoming data and determines the route for
that data to travel in order to reach its intended destination.
A router is a switch with built-in capabilities than enhance its
functions and performance.
Scalability: The ability to expand capacity of an existing
data storage system or network without requiring replacement.
Streaming Media: Like television and radio for the computer,
streaming media technology converts other mediums (audio and video)
to digital formats that can be played back instantly by computers.
It is comparable to the process that enables one to turn on a TV
set and instantly see a program, or turn on a radio and instantly
receive sound. The general term Streaming Media incorporates
all the formats created specifically for transmitting audio, video
and multimedia over the Internet.
Webcast: A live streaming media event broadcast for the
Internet.
Windows Media: Streaming media software created by Microsoft.
Why
do we keep losing the connection to the server? A lot
of times when you're using a shared Internet connection this happens.
Even if you have a T1 or a T3 there may be times when the connection
gets used up and the Real Producer can not continue to stream.
When you are testing your live connection begin your test at
8.5k "voice only" without video. Once you get this working slowly
increase your kilobit rates and then add the video. This way you
can figure out how much your connection can handle before it shuts
you down and disconnects. One of the biggest mistakes people make
is to try to send too much information over their connection and
they wonder why they keep getting disconnected.
Getting disconnected regularly with your live connection.
TCP has more error checking built in so it works better for low
bandwidth/congested situations. Tests have shown that while on a
dialup, UDP was getting disconnected regularly and with TCP we did
not get disconnected once. You can test this in Real Producer by
going to options > preferences and then clicking on the live broadcast
tab.

How to
encode and manage Real Media Files?
Producing Video
Producing Audio Planning a
Streaming Media Presentation
Flash Animation
Encoding tools
for all three formats
Real Producer
Windows Encoder Site
Quicktime Player/Encoder
How to link to Real Media content - Two Methods
1) The Account Management Interface will create the link for
you: Log into the Account Management Interface with the username
and password we supplied you with. Click on the folder name where
you would like to upload your material. This will log you into the
folder automatically. Once the material is uploaded select one of
your clips by clicking on the checkbox to the left. Select only
one clip at a time. Then click on the Create a Link
button above. A popup will appear. This will automatically create
the link for you. Simply copy this link and place it on your website
or e-mail it.
2) Create the link yourself: There are two methods
of creating a link to your Real Media:
a) Using Ramgen Method Use the following text as your link.
Simply insert the FTP Host, Login, and NameofMaterial from the e-mail
we sent you with your account information. Link = http://FTP
Host/ramgen/Login/NameofMaterial.rm
b) Using the .ram method Cut and paste the link below into
a text editor like Notepad...
rtsp://FTP Host/FolderNumber/NameOfMaterial.rm
Substitute the number of your Folder where it says "FolderNumber"
Substitute the name of your material where it says "NameOfMaterial"
Select "File", then "Save as" Name it NameOfMaterial.ram Create
a folder in the main directory of your website and call it ramfiles.
Save it to this folder named ramfiles This is your link.
Now: On your webpage create some text for the link to your material
hyperlink it to the Ram file Upload the ramfiles folder to the main
directory of your website Upload the page with the link to your
material

How to link
to Windows Media content - Two Methods
1) The Account Management Interface will create the link for
you: Log into the Account Management Interface with the username
and password we supplied you with. Click on the folder name where
you would like to upload your material. This will log you into the
folder automatically. Once the material is uploaded select one of
your clips by clicking on the checkbox to the left. Select only
one clip at a time. Then click on the Create a Link
button above. A popup will appear. This will automatically create
the link for you. Simply copy this link and place it on your website
or e-mail it.
2) Create the link yourself: Cut and paste the link
below into a text editor like Notepad...
<ASX version="3.0"> <ENTRY> <TITLE></TITLE> <AUTHOR></AUTHOR>
<REF HREF="mms://FTPHost/FolderNumber/YourMaterial"/> </ENTRY>
</ASX>
From the e-mail we sent you with your codes, Substitute the
FTP Host where it says FTP Host, Substitute the number of your
Folder where it says "FolderNumber" Substitute the name of your
material where it says "YourMaterial" Select "File", then "Save
as" Name it nameofmaterial.asx Create a folder in the main
directory of your website and call it asxfiles Save it to this
folder named asxfiles This is your link. On your webpage create
some text for the link to your material and hyperlink it to the
.asx file Upload the asxfiles folder to the main directory of
your website Upload the page with the link to your material -
That's it!!

How
to link to QuickTime Media content - Two Methods
1) The Account Management Interface will create the link for
you: Log into the Account Management Interface with the username
and password we supplied you with. Click on the folder name where
you would like to upload your material. This will log you into the
folder automatically. Once the material is uploaded select one of
your clips by clicking on the checkbox to the left. Select only
one clip at a time. Then click on the Create a Link
button above. A popup will appear. This will automatically create
the link for you. Simply copy this link and place it on your website
or e-mail it.
2) Create the link yourself: Create the link below,
rtsp://FTP Host:2554/FolderNumber/NameOfMaterial.mov
From the e-mail we sent you with your codes, Substitute the
number of your Folder where it says "FolderNumber" Substitute
the name of your material where it says "NameOfMaterial" Make
sure you are connected to the Internet!! Open Quicktime Player,
click "File" then "Open URL" Input the rtsp file path from
above in Open it Once the rtsp file is open and running,
click "File" then "Save As" In the save dialog box, click "Make
movie self-contained" Create a folder in the main directory
of your website and call it movfiles. Enter a file name with
a ".mov" extension Save it to the movfiles folder On your
webpage create some text for the link to your material and hyperlink
it to the .mov file Upload the movfiles folder to the main directory
of your website Upload the page with the link to your material
Need MakeRefMovie? Download makerefmovie. It's FREE!! Here
is the link:
MakeRefMovie
Create
a Live Link for a Pre-Event Static Message: Cut and paste
the link below into a text editor like Notepad...
<ASX VERSION="3.0"> <ENTRY> <REF HREF="mms://HostDirectoryHere.com/LoginName"
/> </ENTRY> <REPEAT COUNT="100"> <ENTRY> <REF HREF="mms://HostDirectoryHere.com/LoginName"
/> <REF HREF="http://www.YourWebsite.com/YourImage.jpg" />
<DURATION VALUE="00:00:20" /> </ENTRY> </REPEAT> </ASX>
Login to the Account Management Interface. Then click on Get
Info next to the live account that you wish to create this link
for. Now cut and paste the following information in.
Substitute the Host Directory in the 2 location where it says
"HostDirectoryHere.com" Substitute the LoginName where it says
"LoginName", Substitute the image location where it says "http://www.YourWebsite.com/YourImage.jpg"
Select "File", then "Save as" Name it anything.asx Create
a folder in the main directory of your website and call it asxfiles
Save it to this folder named asxfiles This is your link. On your
webpage create some text for the link to your material and link
it to the .asx file Upload the asxfiles folder to the main directory
of your website Upload the page with the link to your material
- That's it!! Now when users click on this link the image will
show up until you start the encoder at which time the live event
will automatically begin.
<REPEAT COUNT="100"> - Set this to the amount of times you would
like it to repeat. This is based on the number of seconds you insert
into the DURATION VALUE <DURATION VALUE="00:00:20" /> - Set this
to the amount of time before it checks to see if the live event
is running. 15-20 seconds is usually a good amount.
I am
having problems logging on to my folder? Make sure you
are typing the FTP Host, Login, and password exactly as it is on
the e-mail we sent you. You can not cut and paste this information
in. You MUST type it in and upper/lower case do matter!!
How
do I add more server space to my account There is no
limits placed on server space. Just upload as much material as you
have and we will automatically adjust your account.
My audio and video
do not sync up This is usually caused by one of two things:
1) The method of encode was not correct. Selecting exactly the right
settings for your audience is very important. Try many different
encodes and screen sizes and compare the qualities until you find
the best one. 2) Sometimes the connection that the user is connecting
with can't handle the type of encode and latency will appear.
To Upload From a Browser:
1) Log into the Account Management System 2) Click on your Folder
name This will log you directly into your folder. You will
be able to upload and create your links from here.
How
to upload your material via FTP Software A standard method
of uploading your material is by using FTP software more commonly
known as an FTP client.
FTP for the PC:
WS_FTP
FTP for the Mac
Fetch
How to Embed with samples
Here are 3 sample links that demonstrate how to embed the 3 formats.
Simple cut and paste the source code into your web page.
HTML Code Instructions
Real's embedding info page
HTML Code Instructions
Microsoft's embedding info page
HTML Code Instructions
QuickTime's embedding info page
What is required to do a live audio/video event? 1) A
Windows based computer with a reliable Internet connection.
2) Enough bandwidth on the upload speed of your Internet connection
to cover the bit rate or bit rates you wish to send out. You need
to add all of the rates you are going to stream together and make
sure that they do not go over about 80% of your maximum upload speed
on your connection.
3) For audio streaming it is recommended to have a pci sound
card installed instead of a integrated sound card. There tend to
be more issues with integrated sound cards that come as part of
the motherboard of the computer.
4) If you wish to do video as well as audio you will need to
have a video capture device for your computer. There are many companies
and models of video capture devices on the market. You will want
to make sure that you purchase a device that is compatible with
the windows media encoding software that you are using. The manufacturer
of the device should be able to tell you if it will work with the
windows media encoding software.
5) You will need to download the Windows Media Encoder from the
Microsoft Windows Media download site below -
Windows Encoding Software This is a free download and will
enable you to broadcast your event using StreamOvation's services.
Please contact us for more information on the specifics of setting
up your Live Broadcast in the windows media encoder.
Link to Purchase
Windows Encoding Software Link to purchase
Real Encoding Software
Firewalls Firewalls will cause
problems for all formats of live webcasting. You must setup your
live connection on the outside of your firewall or have your administrator
pop a whole in the firewall so that you can send your signal through.
More info
http://service.real.com/firewall/index.php
Shopping Cart Setup
Information:
The HTML code is supplied for you from within the Pay-Per-View
Shopping Cart and can be simply cut and pasted into your webpage.
The information below is for advanced developers that wish to create
their own code.
To setup the Pay-Per-View Shopping Cart System to work on your
website please add the following html code to the pages that will
list the content.
Multiple Item Purchase Setup:
Create an html FORM on any web page that will have content using
the html FORM tag: <form method="post" action="http://interface.streamovation.com/ppvlnk/purchase/add/multiple">
For the "Add to Cart" and "Check Out" buttons: <input
type="submit" name="Add to Cart" value="Add To Cart"> <input
type="submit" name="Add to Cart" value="Check Out">
To Add a Continue Shopping Button: (This will return
the user to a page of your choice) Follow the <FORM> tag with
the following hidden input tag: <input type="hidden" name="continue_url"
value="xxxxx">
The "xxxxx" would be replaced with a URL to return to their shopping
page (for example: "http://www.streamovation.com/cart_demo1.html").
Using Checkboxes and Single Links for each item selection:
Inside the html FORM, use one checkbox tag for each clip to be purchased.
All checkboxes need to be named the same: purchaselink[], The VALUE
attribute of the CHECKBOX tag should be set to the "link" we supply
you with for that item, for example: <input type="checkbox" name="purchaselink[]"
value="http://interface.streamovation.com/ppvlnk/purchase/add/item/109223735555">
Be sure to include the brackets "[]" at the end of the checkbox
name.
For the Single link without a Continue Shopping button use:
href="http://interface.streamovation.com/ppvlnk/purchase/add/item/109223735556
For the Single link with a Continue Shopping button use:
?continue_url=http://www.streamovation.com/cart_demo1.html
An example selling three clips can be seen here:
Some coding examples: <HTML> . . .
<FORM method="POST" action="http://interface.streamovation.com/ppvlnk/purchase/add/multiple">
<INPUT type="hidden" name="continue_url" value="http://www.mysite.com/myclips.html">
. . . <INPUT type="checkbox" name="purhaselink[]" value="http://interface.streamovation.com/ppvlnk/purchase/add/item/109223735555">Clip
#1 <INPUT type="checkbox" name="purhaselink[]" value="http://interface.streamovation.com/ppvlnk/purchase/add/item/109223735556">Clip
#2 <INPUT type="checkbox" name="purhaselink[]" value="http://interface.streamovation.com/ppvlnk/purchase/add/item/109223735557">Clip
#3 . . . <input type="submit" name="Add to Cart" value="Add
To Cart"> <input type="submit" name="Add to Cart" value="Check
Out"> </FORM> . . . </HTML>

Basic Use: No programming
or building of Flash files is required. Simply follow the instructions
below to enable your flash media.
1) Install the latest version of Flash Player. 2) Log in
to your account 3) Upload your FLV files onto the server by clicking
on the folder name to login and browsing to find the file on your
computer and then clicking on upload. After uploading is complete
the file becomes available for streaming instantly. 4) Select
a file or files for playback and click Create New Flash Group. Name
the group and click save. Select the Video Screen Size and Skin
and click on Save Data. 5) Now you are supplied with the links
to your content.
Internet Explorer Problems:
I have inserted the HTML code into my webpage, but cannot see video
in Internet Explorer?
When you are creating a new HTML document (using the embed code),
in order for Internet Explorer to correctly interpret the embed
code (for proper viewing on your webpage), the HTML document header
(the first two lines of the HTML document) must be XHTML standard
complaint.
Here is what the standard XHTML header looks like: ( )
Video Strategies
for Flash Websites:
Video support in Flash has continued to evolve since its introduction
in Flash MX and Flash Player 6. Flash Player 7 greatly improves
video quality, supports higher frame rates, and provides additional
opportunities for loading dynamic media at runtime.
At the core of Flash video is the Flash for Video (FLV) file
format. FLV files contain encoded audio and video data that is highly
optimized (through the use of Sorenson's Spark codec) for delivery
through the Flash Player. This keeps the Flash Player footprint
as small as possible by using a single video rendering format.
Edited video content is encoded into the FLV format as it is
imported into the Flash authoring environment (or encoded into FLV
format from third party applications via the Flash Video Exporter
plugin). Once imported into the Flash authoring environment, FLV
files can be converted to movie clips and can benefit from all of
the programmatic manipulations ActionScript has to offer, or exported
back out as standalone FLV files that can be invoked and streamed
by the Flash player.
On the delivery side, developers can choose from a variety of
options for embedding video into Flash movies or options for streaming
external video files at runtime, or options for exporting Flash
video to other formats. Developers need to carefully consider the
types of video content, bandwidth, length, and the level of user
interaction needed before choosing a suitable delivery mechanism.
In this TechNote we give an overview of the new video capabilities
in Flash MX 2004 and Flash MX Professional 2004 and discuss some
of the different strategies for incorporating and deploying Flash
video.
Overview of new video capabilities in Flash
With the introduction of the Flash MX 2004 platform, support
for video has improved with the addition of many new capabilities
to the authoring and runtime environment, giving developers more
options for delivering embedded video and progressive and streaming
files. In short, developers have many new choices to tailor the
delivery method to best match the nature of differing video content
and ultimately to deliver the best possible user experience.
- Video Import Wizard
The wizard adds
many new choices for encoding imported audio and video as well
as providing basic clip scaling, cropping functions and contrast
and brightness controls.
- Media Components
a set of authoring
components that enable connections to external video files and
connections to Flash Server, and a new set of Behavior actions
that work with Slides to accelerate and simplify the creation
of advanced interactive video presentations.
- Flash Video Exporter
a new plug-in for
use with third party applications that enables users to export
Flash encoded audio and video directly from a third party authoring
environment.
Flash Websites
There are several alternative approaches to using video with
a Flash-based website. The overriding factor in choosing the optimum
method for delivery is performance, which developers can best address
by matching the appropriate delivery mechanism with the actual content.
For example, approaches that work for short video clips embedded
into a Flash movie will not work with large video files that require
external streaming. Likewise it is not efficient to architect, code,
deploy, and maintain an elaborate client-server delivery mechanism
when presenting short, highly-compressed and optimized clips.
Video content has its own set of considerations that developers
must take into account when applying optimal compression techniques
which have an effect on image quality and file size. Developers
must consider all of these factors and decide on what tradeoffs
are acceptable when selecting the most appropriate method for delivering
video within the Flash player.
There are three distinct approaches for delivering video content
with FlashMX 2004 and Flash Player 7:
- Embedded FLV – Video content is imported
into the Flash authoring environment and embedded into the published
SWF.
- External FLV – Video content is remotely
played from a host SWF containing a user interface and movie
controls linking to the external file. Options include Progressive
and Streaming FLV downloads to the Flash player.
- Exported FLV – Content created in Flash
is exported to QuickTime, AVI, or sequences of still frames
for playback by other software.
Embedded FLV
Embedded video is a straightforward method of delivering short
video clips and has been around since Flash Player 6. It is an easy
to use, timeline based technique and gives quick results. Video
clips can be imported and encoded into the Flash authoring environment.
Playback is limited to simple play and stop commands, and the video
framerate must match that of the host movie, an important consideration
that will require authoring for the lowest-common-denominator download
speed.
For web delivery, content must be completely downloaded and must
fit into available memory on the user's machine before playback
can begin. The biggest limitations to embedded video are movies
having a maximum of 16,000 frames and audio sync cannot be maintained
beyond about two minutes. The entire video clip must be published
each time the movie is tested or previewed, which can lead to lengthy
authoring sessions.
Progressive FLV
Flash Player 7 introduced progressive download, a technique where
external FLV files are cached on the user's local hard drive and
played through the host SWF at runtime with no limitation to the
file's size or duration. Audio and video stays in sync and the frame
rate is completely independent from that of the movie host, enabling
developers to create several versions of content optimized for different
download speeds. Since an external FLV is published separately from
the host FLA , authoring time is more efficient. For lengthy audio/video
content that requires fairly straightforward delivery, external
progressive FLVs can be a good choice.
The Flash MX Professional 2004 authoring environment contains
Media Components that can be used to quickly add FLV or audio MP3
playback control to a Flash project. Media Components provide support
for both progressive and streaming FLV files.
Streaming FLV
Streaming FLV files have many of the same properties of Progressive
FLV files but are remotely served from a Flash Server. This approach
provides the most efficient delivery of FLV and audio MP3 files
by streaming data to the host SWF file and requires the least hard
disk and memory resources on the client end. Since data is not cached
locally on a user's hard disk, this technique also provides the
most secure method of delivering media.
The Flash Server has the ability to deliver multiple simultaneous
real-time communications, provides smarter delivery of content by
adjusting to the client's connection speed, and has advanced monitoring
of traffic and throughput. For media projects that require the greatest
flexibility in efficiently handling the most complex data streams,
this is the best choice for delivery.
Exported FLV & QuickTime Flash Tracks
Flash can export movies to other formats such as Apple's QuickTime
or Microsoft AVI. Flash can also export image sequences to a variety
of formats, such as GIF, PNG, JPG, AI and EPS.
Note: AVI export is only available in Flash
for Windows.
QuickTime video can be imported into Flash where Flash tracks
can be added and exported back out as QuickTime and played with
the QuickTime player or plugin. This provides much of the Flash
feature set, especially navigational overlays and sprites, directly
into a separate track within a QuickTime movie. Another use is to
use Flash to “translate” graphics formats not supported by QuickTime
into QuickTime movies.
Note: QuickTime support for Flash is usually
based on the next-to-latest version of Flash. The current version
of the QuickTime Player (version 6 as of this writing) supports
playback of Flash Player 5 SWF files. This is because Apple's development
of QuickTime is not synchronous with the latest Flash Player development.
Also, it is up to the software developer to decide how much of the
Flash player feature set to include in its own players, so it is
likely that not all of the Flash player functionality will be present
in all software titles. This can limit the scope of ActionScript
that can be carried out on these titles. For details see Apple's
Developer Center article on
QuickTime 6 support for Flash.
The Flash Media Handler inside the QuickTime player supports
an optimized case for the alpha channel graphics mode, allowing
a Flash track to be cleanly composited over other tracks. QuickTime
allows the SWF file format to execute any of the standard Flash
movieclip actions.
When exporting a QuickTime movie from Flash, you can specify
dimensions, alpha transparency, layer options, streaming sound,
controller placement, playback options, and more.
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